What I (Phillip Corrado) Did
What I did: I made all of the area maps for Excavation, with the maps I did for the dungeon in Reclaimer brought over to fill the middle Temple area […]
Archive of the posts I’ve had in regards to projects I’ve been working on.
What I did: I made all of the area maps for Excavation, with the maps I did for the dungeon in Reclaimer brought over to fill the middle Temple area […]
Excavation was created through RPG Maker VX Ace. We used the Sapphire Action System IV to utilize action based combat instead of the default turn-based combat. To communicate, we used […]
Story In a place known as Storm Island, Elizabeth Duncan finds herself on a wild adventure, when she is trapped inside a beach-side cave and forced to find a way […]
What I did: I created the first (and only) working fire puzzle in the cave entrance map. The fire puzzle is actually a monster event disguised as a torch, which […]
What I Did I was in charge of creating the entrances and exits for every map including the entrance into the cave, which had a minor story scene added to […]
What I did: I added cutscenes to the beginning and end of the game. I also added several dialogue sequences (mostly tutorial based scenes), and modified the only existing one […]
Here are the maps of Excavation: The Cave – Cave Interior The Cave – Deeper In Sunken Temple – 1st Interior Sunken Temple – Exterior Bridge Sunken Temple – 2nd […]
12/7/13 RPG MAKER NOTES -no mine entrance–go directly to mine interior. Also no need for tower–that will be in overworld only. -Possbility: centralized area -dungeon-crawling prequel -(start) sandy beach -interior […]
Shown above is the user case diagram for our game.
Here’s the Freytag Pyramid for our game.